GANG RULES
Gang Formation
Applied gangs must maintain a high standard of roleplay within the city. They are expected to demonstrate their influence by actively engaging with other gangs, fostering rivalries, and collaborating on well-planned heists. Their presence should enhance the city's atmosphere, creating immersive and dynamic roleplay experiences.
During the evaluation period, gangs may identify and operate as a gang, actively engaging in gang-related roleplay. They must showcase consistent involvement and establish a notable presence in the city. Once the Trons are satisfied with their roleplay quality and activity, their application will be approved, allowing them to officially participate in gang-exclusive events and scenarios.
Gang Cooldown
After completing a gang situation, there is a minimum cooldown of 3 days before the same gangs can engage in another situation.
Following a gang war or gang house breach, there is a 24-hour cooldown before another war or breach can be declared.
Roleplay Integrity
Gang members must prioritize realistic and immersive roleplay by staying in character, avoiding metagaming, and engaging in meaningful interactions with other players.
Gangs should develop believable storylines and avoid breaking immersion.
Non-Excessive Violence
While gang activities may involve violence, it should be moderate and within server guidelines.
Random attacks, excessive killing sprees, or unnecessary violence against innocent players are strictly prohibited.
Gangs should focus on meaningful conflicts, rivalries, and engaging storylines rather than mindless violence.
Gang Territories
If the server supports gang territories, respect designated areas and their boundaries.
Do not invade another gangβs territory without proper roleplay justification or an agreed-upon server-sanctioned event.
Conflicts over territories should be handled through negotiations or structured roleplay scenarios.
Conflict Resolution
Gangs should prioritize roleplay-based resolutions over constant violence.
Negotiations, diplomacy, and structured roleplay scenarios should be used to settle rivalries and conflicts.
This approach enhances the roleplay experience and creates more immersive gang interactions.
Communication Channels
Use the designated in-game chat, voice chat, or other server-approved communication methods for gang-related activities.
External communication platforms should not be used to gain an unfair advantage or bypass server rules.
OOC Communication
Out-of-character (OOC) communication should be minimized during gang activities.
OOC should only be used for emergencies, technical issues, or rule clarifications.
Excessive OOC communication disrupts immersion and hinders roleplay.
Situation Making
Civilians cannot initiate attacks or violent situations against gangs.
If a gang starts a conflict, civilians may respond by:
Reporting the incident to the PD headquarters
Fighting back within reasonable civilian limits
Gangs cannot create situations over trivial reasons such as:
"He didnβt respect me"
"His tone was unpleasant"
"He didnβt give way to my car"
Gang members cannot claim to be civilians to create situations.
Gang Meetings
A gang meeting must be held before declaring war.
Meetings can take place in person or through phone calls.
Situation Timing
Once a gang meeting is called, the opposing gang must accept within 10 minutes (meeting rejection is not allowed).
A 10-minute preparation time is given before a gang war begins.
Gangs must accept the gang war within 5 minutes.
If a gang house breach is declared, a 5-minute cooldown is applied before the opposing gang can enter.
Hostages cannot be held for more than 30 minutes.
Gang Situation Making
There is no member limit on using gang assets during gang situations.
Maximum Gang Size and Vehicle Limit:
A maximum of 15 gang members can participate in any gang-related situation.
The total number of vehicles, including helicopters, is limited.
Use of Gang Assets:
Gang members must strictly use gang attire and vehicles in gang situations.
Strict Respawn Policy:
During gang wars and gang house breaches, gang members must follow strict respawn rules.
If a player crashes during a gang situation, they must respawn at their last location upon reconnecting.
If a player spawns in a garage or another area, they will be drag-revived to their gang house without interference
Hostage Situations
A gang member can only be taken hostage if there are at least 3 active members of that gang present.
In an active gang situation, a gang member cannot be taken hostage after being killed.
Last updated