ARGON CITY
  • 🏬SERVER INFO
  • RULES
    • πŸ“—ROLEPLAY RULES
    • πŸš“ACPD AND AMS RULES
  • πŸ’²ROBBERY RULES
  • πŸ”«TERRITORY RULES
  • πŸ’°PATREON RULES
  • πŸŽ₯STREAMER RULES
  • GANG AREA
    • πŸ’€GANG RULES
    • πŸ’€GANG BOARD
  • FRP ZONE
    • πŸ”΄FRP NOTICE
    • πŸ”΄FRP ACTIONS
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  • Gang Formation
  • Gang Cooldown
  • Roleplay Integrity
  • Non-Excessive Violence
  • Gang Territories
  • Conflict Resolution
  • Communication Channels
  • OOC Communication
  • Situation Making
  • Gang Meetings
  • Situation Timing
  • Gang Situation Making
  • Hostage Situations
  1. GANG AREA

GANG RULES

Gang Formation

Applied gangs must maintain a high standard of roleplay within the city. They are expected to demonstrate their influence by actively engaging with other gangs, fostering rivalries, and collaborating on well-planned heists. Their presence should enhance the city's atmosphere, creating immersive and dynamic roleplay experiences.

During the evaluation period, gangs may identify and operate as a gang, actively engaging in gang-related roleplay. They must showcase consistent involvement and establish a notable presence in the city. Once the Trons are satisfied with their roleplay quality and activity, their application will be approved, allowing them to officially participate in gang-exclusive events and scenarios.

Gang Cooldown

  • After completing a gang situation, there is a minimum cooldown of 3 days before the same gangs can engage in another situation.

  • Following a gang war or gang house breach, there is a 24-hour cooldown before another war or breach can be declared.

Roleplay Integrity

  • Gang members must prioritize realistic and immersive roleplay by staying in character, avoiding metagaming, and engaging in meaningful interactions with other players.

  • Gangs should develop believable storylines and avoid breaking immersion.

Non-Excessive Violence

  • While gang activities may involve violence, it should be moderate and within server guidelines.

  • Random attacks, excessive killing sprees, or unnecessary violence against innocent players are strictly prohibited.

  • Gangs should focus on meaningful conflicts, rivalries, and engaging storylines rather than mindless violence.

Gang Territories

  • If the server supports gang territories, respect designated areas and their boundaries.

  • Do not invade another gang’s territory without proper roleplay justification or an agreed-upon server-sanctioned event.

  • Conflicts over territories should be handled through negotiations or structured roleplay scenarios.

Conflict Resolution

  • Gangs should prioritize roleplay-based resolutions over constant violence.

  • Negotiations, diplomacy, and structured roleplay scenarios should be used to settle rivalries and conflicts.

  • This approach enhances the roleplay experience and creates more immersive gang interactions.

Communication Channels

  • Use the designated in-game chat, voice chat, or other server-approved communication methods for gang-related activities.

  • External communication platforms should not be used to gain an unfair advantage or bypass server rules.

OOC Communication

  • Out-of-character (OOC) communication should be minimized during gang activities.

  • OOC should only be used for emergencies, technical issues, or rule clarifications.

  • Excessive OOC communication disrupts immersion and hinders roleplay.

Situation Making

  • Civilians cannot initiate attacks or violent situations against gangs.

  • If a gang starts a conflict, civilians may respond by:

    • Reporting the incident to the PD headquarters

    • Fighting back within reasonable civilian limits

  • Gangs cannot create situations over trivial reasons such as:

    • "He didn’t respect me"

    • "His tone was unpleasant"

    • "He didn’t give way to my car"

  • Gang members cannot claim to be civilians to create situations.

Gang Meetings

  • A gang meeting must be held before declaring war.

  • Meetings can take place in person or through phone calls.

Situation Timing

  • Once a gang meeting is called, the opposing gang must accept within 10 minutes (meeting rejection is not allowed).

  • A 10-minute preparation time is given before a gang war begins.

  • Gangs must accept the gang war within 5 minutes.

  • If a gang house breach is declared, a 5-minute cooldown is applied before the opposing gang can enter.

  • Hostages cannot be held for more than 30 minutes.

Gang Situation Making

  • There is no member limit on using gang assets during gang situations.

  • Maximum Gang Size and Vehicle Limit:

    • A maximum of 15 gang members can participate in any gang-related situation.

    • The total number of vehicles, including helicopters, is limited.

  • Use of Gang Assets:

    • Gang members must strictly use gang attire and vehicles in gang situations.

  • Strict Respawn Policy:

    • During gang wars and gang house breaches, gang members must follow strict respawn rules.

    • If a player crashes during a gang situation, they must respawn at their last location upon reconnecting.

    • If a player spawns in a garage or another area, they will be drag-revived to their gang house without interference

Hostage Situations

  • A gang member can only be taken hostage if there are at least 3 active members of that gang present.

  • In an active gang situation, a gang member cannot be taken hostage after being killed.

Last updated 2 months ago

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